Finalist project for “Welcome to Modena 2029” devised together with Fabio Taglioli
Visit Fabio Taglioli website: www.fabiotaglioli.it
The visitor will be able to interact with the surrounding space through his smartphone, receiving advices on the surrounding places and commercial activities, thus creating a unique and experiential tour.
Date: September 2019
Category: Digital design
Wall.com
Voices that create interactions to be discovered
"Hello... who are you? ... do we know each other?" This is the kind of situation imagined for Wall.com: two people who meet for the first time without seeing or touching each other; only two
voices eager to speak together. Two glass walls that communicate thanks to pairs of glasses speculars scattered on the two surfaces and emitting light when voice, which in turn is re-entered modified in its frequencies, to emphasize that we must not take ourselves too seriously. The reinterpretation of a game - the glasses tied by a wire and that they become fake phone handsets - technologically speaking.
Date: September 2010
Category: Interaction design
Fog.Mi
Installation of light, sound and fog for Led Design Festival 2010
In a Milan transformed by continuous climate change the project investigates possibility of a re-enactment of the past, when, crossing the Navigli, it was not you can’t even see your shoes. The artificial simulation of fog, used as a means to a different interpretation of the surrounding reality, returns an oneiric perceptive effect not only to the spectator but also to the whole Naviglio Grande. A laser matrix that generates new light geometries, in combination with a sound scape that is activated with your own steps on the bridge, generates a technology of reactive design. A foggy and bright architecture which results to have a strong visual impact usable by the spectator that is not found to pass directly on the bridge and a equally strong sound impact for those who is creating the melody by walking on walkway.
Sound, lights and lasers are activated by sensors positioned in precise way, each time a person crosses the bridge. The three interactive elements are activated and deactivate creating an effect harmonic that accompanies the receiver harmoniously in this enactive experience.
Date: March 2010
Category: Interaction design
Against Purity
Theatre performance
Theatre performance with the presence of sensors that determine sound and visual depending on the movements of the performers O’Artoteca, Milan.
The set-up created for the occasion was constituted by two white rear-projecting screens in proportioned PVC for a projection vision in 4/3: in fact the height measured 210 cm, while the width 280 cm. Both screens were attached at the top to two wooden "cantilever" beams, and all the building suspended by tubular beams that constituted the supporting structure of the space O'Artoteca. To enrich the architecture of the space was used an electroluminescent wire EL Wire and is has been positioned on both columns in front of the beginning of the two screens, almost as if to serve the limits of an entrance. It was also set up a sort of "theoretical space", which consisted of a small room - derived from a O'Artoteca warehouse - and from the corridor that introduced to the performative space. In the room was placed an old TV that looped phrases extracted from the book Humanity in dark times of Hannah Arendt, while in the corridor was put a long table full of archival material of Free consultation, as books, significant phrases of the work of Michel Foucault Oversee and punish, clothing used during filming videos, Dvds and other archival material related to the three places considered and kindly granted. The two above-mentioned screens hosted video projections from four separate video projectors - two per side and positioned on both corners of the back to the screens - in order to create suggestive superimpositions of images; each of the two sides therefore had a projector connected to a computer and one to a dvd player. As far as the sound was concerned, four were placed audio speakers.
Date: May 2010
Category: Theatre performance
Water Touch
Interactive multitouch table
Water Touch was an interactive multitouch table with fiducial markers to promote a conscious consumption of Earth’s water.
The installation included two stations joined by a single table and two separate projections that took place on the white walls of the "circular room" of the castle tower; the first part of the table allowed you to choose one of twenty selected as case studies, to relate it to other states with water consumption and to visualize their own national data. All this happened exposing the Water Footprint, that is that water footprint indicating that allows to calculate the use of water taking into account both the direct use that indirect to the consumer or producer.
Date: July 2010
Category: Interaction design
Enactive Spaces
Set design and interactive digital performance
Enactive Spaces was a set design and interactive digital performance of gesture follower technique with choreography and dance by Ariella Vidach at Fabbrica del Vapore, Milan.
It was a trial within the human-computer-interface and has developed an interactive system that allowed to organize the knowledge integrating different sensory aspects . The result was a performance of About 30 minutes that found rhythm in a real scene counterpoint and digital scene and where space presented continuous modifications. Modifications of the sound synthesized by the Conservatory created with Maxmsp and graphics generative wall developed with the software VVVV thanks to accelerometers placed on the body by Ariella, projection mapping with the program Touch Designer (on the lesson of the teacher Andrew Quinn) on cardboard geometric shapes placed on the sides of space, projection on the ground of the same silhouette with generative graphics -changing depending on the movements of the moving body detected via camera.